Alireza Tavakkoli, Ph.D.

Associate Professor of Computer Science
Digital Gaming and Simulation Program Director
Associate Director of Faculty Computing
Office: UW 282
Phone: (361) 570-4204
Email: tavakkolia [at] uhv . edu

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I am currently an associate professor of Computer Science and the director of both undergraduate and graduate Digital Gaming and Simulations programs at the School of Arts and Sciences within the University of Houston-Victoria.

I have a Ph.D. (2009) and an M.Sc. (2006) in Computer Science from the University of Nevada, Reno. I also hold an M.Sc. (2004) and a B.Sc. (2001) both in Electronics from the Department of Electrical Engineering at Sharif University of Technology in Tehran, Iran.

My primary research interest is in Artificial Intelligence with an emphasis on Computer and Robot Vision, Visual Computing and Graphics, Modeling, and Animation in support of Immersive Virtual Reality for Tele-presence and Tele-robotics.

I have worked on object detection and tracking for video surveillance applications and action/intention recognition. I am generally interested in investigating the applications of basic imagery in conjunction with artificial intelligence tools to implement efficient communication frameworks for human-computer-robot interaction for gaming and virtual reality applications.

Please browse the menu items to the left to learn more about my background, research interests and projects, teaching activities, and my students.

You can download my curriculum vitae in Adobe Acrobat format.

Research Interests

  1. Visual Computation

    I am interested in in designing, developing, and evaluating systems that utilize mathematical and computational tools to help enable us efficiently interact with the world around us or in our imagination. To this end I draw from the four areas of visual computing: Computer Vision, Computer Graphics, Visualization, and Virtual Reality.
  2. Artificial Intelligence

    In order to enhance our ability to interact with the physical world, I am also interested in investigating machine learning and artificial intelligence tools in support of autonomy and tele-operation. By creating a bridge between visual computation and artificial intelligence I wish to develop techniques for behavioral modeling and pattern recognition to enhance robotic agents' situational awareness and autonomy in support of a more responsive man-machine cooperation.
  3. Parallel and High Performance Computing

    To enhance the processing power of a framework in support of efficient and responsive cyber-physical and human-centered infrastructures, there is a need for distributed and parallel computational models. To achieve this objective I am studying and developing data parallel algorithms for the data parallel processes at the core of pattern recognition needs of intelligent agents and environments.

My Groups and Lab

  1. Digital Gaming and Simulation Program

    I am the director of the Digital Gaming and Simulation program at UHV. If you are interested in a degree in gaming please check our program out. We have a number of options for you to choose from.
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  2. Artificial Intelligence Group

    We have several programs for high school students, undergraduates and graduate students who are interested in the fields of robotics and artificial intelligence.
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  3. Advanced Computation and Visualization Engineering Lab

    I am also the director of the Computation and Advanced Visualization Engineering (CAVE) lab at UHV. The lab hosts a state-of-the-art motion capture lab and a number of robotics agents, used in our Immersive Virtual Reality and Telerobotics research.
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